NETWORK_STATUS: OPERATIONAL // NETRUNNER UPLINK STABLE
0000.00.00 00:00:00 UTC // BUILD 2.7.4
MULTIPLAYER OVERLAY // V2.7 CYBERPUNK 2077

JACK INTO
NIGHT CITY
TOGETHER.

CyberNet is a community-built multiplayer layer for Cyberpunk 2077. See other runners on your map. Form crews. Run heists. Hold turf. One install. Persistent worlds. Zero corpo bullshit.

// PLAYERS ONLINE 0
// ACTIVE SERVERS 0
// LATEST BUILD 2.7.4
CYBERNET // SYS_DIAG ID:0xCN-7741
UPLINKSTABLE
LATENCY28 MS
PEERS184 / 256
REGIONNA-EAST
PROTOCOLCN/2.7.4
CHIP_INTEGRITY98%
BLACKWALLHOLDING
NEURAL SYNC 73%

Built for runners. Not corpos.

[01] / 06

Persistent World Sync

Server-authoritative state replicates positions, vehicles, NPCs, and quest flags across every connected client in real time.

[02] / 06

Native Game Hooks

Subscribe to thousands of in-engine events from Lua — combat, dialogue, loot, vehicles, NPCs, missions. Drive every system in Night City from your own scripts.

[03] / 06

Encrypted P2P Mesh

Voice and position traffic ride a hybrid relay. AES-256 wire encryption, IP-private connect tokens, no plaintext gossip.

[04] / 06

Server Framework SDK

Lua + TypeScript bindings, custom resources, persistent storage, hot reload. Ship your gamemode without forking the engine.

[05] / 06

Anti-Cheat & Trust Score

Behavioral signals, signed binaries, and per-server trust gating. Cheaters burn at the door, not in your replay.

[06] / 06

Crews & Identity

Discord-linked accounts, crew tags, persistent rep, leaderboards. Your handle follows you across every CyberNet server.

0
// Players Online
0
// Active Servers
0M
// Sessions Logged
0%
// Network Uptime

Ready to jack in?

Free to play. No subscription. No telemetry.

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